ENVIRONMENT ART // HARD SURFACE ART
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THE LAMPLIGHTERS LEAGUE

 

HARD SURFACE & ENVIRONMENT SHOWCASE

During my time as Senior Environment Artist at HBS, I worked to bring the alternate 1930’s technology of The Lamplighters League to life. From vehicles and heavy machinery, to otherworldly abominations of fringe science, I created numerous set pieces and environments with an emphasis on hard surface designs.

 

SEAPLANE

Featured heavily in The Lamplighters League, the seaplane is used by the player’s crew to traverse from mission to mission.

 

VEHICLES

The transitional time period that The Lamplighters League takes place in required many vehicles from the 1920’s to late 1930’s. I was the go to for period-accurate vehicle props for the entirety of development.

 

MARTEAU INDUSTRIES TECHNOLOGY

Marteau Industries, one of the main enemy factions of the game, is a powerhouse of technological development, creating infernal machines that represent a technological leap far beyond any competitors of game’s 1930s setting. Continuing my niche as “The Hardsurface Guy” at HBS, I was in charge of bringing all of Marteau’s tech to life.


Reinforcement Tower


Arc Refiner


 

PORT BIOME

The dim, moody ports environments of the game were one of my favorite to work on. My work encompassed around 95% of the architectural and prop modeling, trimsheet and unique texturing, artpassing and various shader work for ports.